Generation features

Generation features
Terracraft introduces several generation features from Terraria, such as floating islands and chasms. These features can be found by exploring the world.

Floating Islands
Floating islands are hunks of blocks in the air. On top, there is a house made of either Gold Bricks or Silver Bricks with a few torches and a chest inside. The chest can contain various items. It is not uncommon to find trees on a floating island above a biome with a large amount of trees.

Floating islands can be from 20 to 30 blocks in diameter and less than 15 blocks in height. It consists mainly of rock, but has a 5 block thick dirt layer. The islands have an increased amount of rare resources, such as Diamond and Gold.

Chasms
Chasms are deep "holes" that generate in the Corruption. The holes can be from 1-3/8 of the world height deep, and 2-10 blocks wide. The chasms are walled in by a 3 block thick Ebonstone layer.

The chasms travel down in a random path with various widths. You can find deposits of Demonite Ore a lot more frequently here.

Dungeons(Upcoming feature)
Dungeons will consist of a large tree of paths, where the root will be located in a building on the surface. The main branch will travel down deeply until it reaches a certain level and starts creating several children. At the nodes connecting these paths, rooms can be generated. Some floors and walls will be covered in spikes, and the dungeon will be filled with chests containing rare items.

Trivia

 * In Terracraft 1.1, it was possible to jump into the void because of chasms generating too deep.